The Burning Sea
Encounter 3 - Bad Monkey
The two Kech will wait until someone is trapped in the quicksand before moving forward to strike with their claws and fangs. If they reduce a player to unconsciousness the two will attempt to carry him off to the Vegepygmy.
If other players attempt to engage, one Kech will fire arrows while the other attempts to finish the stuck player.
If no PC’s become stuck or present an ambush opportunity in the centre the Kech will attempt to stay hidden until an opportunity for an ambush presents itself later in the day, perhaps striking just as everyone gets ready for rest or as the players remove the body from the quicksand.